Everyone can learn how to leverage technology to enhance learning,
but not everyone has the tools available to make it happen.
Although most educators will agree that fostering an interest in computational thinking and igniting passion for invention and innovation is a goal for many schools, there are many roadblocks in the way. The task of trying to launch a creative space to support innovation can be a challenge. STEMmerch.com was developed to help administrators and teachers get the necessary tools together to setup awesome learning spaces.
At the helm of our organization is Carrie Finley Bajak, director of operations for STEMmerch.com. Carrie is an award-winning technology instructor who has over 20-years experience working with young children and adults (her oldest coding student was 85 years old!). Carrie is also a freelance writer and marketing consultant who has interviewed hundreds of stakeholders.
Spark!Lab at the Lemelson Center for the Study of Invention and Innovation
After a recent visit to Washington DC, I had a chance to visit The Lemelson Center for the Study of Invention and Innovation at the National Museum of American History. The space was abuzz with activities designed for children between the ages of six and 12 who are encouraged to create, collaborate, explore, test, experiment, and invent.
If we could harness this excitement and turn it loose in our school’s makerspace, then think about how much fun the students could have working on science, technology, engineering, and math (STEM) activities.
Spark!Lab activities communicate that invention is a process, rather than a single “Aha!” moment; provide visitors with opportunities to explore the invention process and their own inventiveness; and demonstrate the central role that invention plays in American history—and today.